Pay in installments of $6.22 with
,
and
Shipping Estimate
USA
- USA
- CAN
- USA
- CAN
Ships within 48 hours · Estimated delivery Aug 12 - Aug 17
For Your Every Summer RSVP, with Code: SUMMER15
Description
tafel 30 vier strahlen joris hoefnagelPlanche 30, Quatre rayons : eine luminevolle Erforschung der Formen Die reproduction der Planche 30, Quatre rayons, bietet eine faszinierende Eintauchen in eine grafische Welt, in der Licht und Schatten aufeinandertreffen. Die flieenden Linien und die sich verflichtenden Strahlen schaffen eine fesselnde visuelle Dynamik. Die subtil gewhlte Farbpalette evoziert eine Atmosphre, die zugleich beruhigend und anregend ist, und ldt den Betrachter ein, ber
Planche 30, Quatre rayons : eine luminevolle Erforschung der Formen Die reproduction der Planche 30, Quatre rayons, bietet eine faszinierende Eintauchen in eine grafische Welt, in der Licht und Schatten aufeinandertreffen. Die fließenden Linien und die sich verflichtenden Strahlen schaffen eine fesselnde visuelle Dynamik. Die subtil gewählte Farbpalette evoziert eine Atmosphäre, die zugleich beruhigend und anregend ist, und lädt den Betrachter ein, über die Natur der Wahrnehmung selbst nachzudenken. Die verwendete Technik, wahrscheinlich eine Gravur oder Lithografie, verstärkt diesen Eindruck von Leichtigkeit und Bewegung und macht dieses Werk zu einer wahren Hommage an die Schönheit abstrakter Formen. Plate 30 Four Rays : ein Pionier der Abstraktion Plate 30 Four Rays ist das Werk eines Künstlers, dessen Name in der Geschichte der modernen Kunst widerhallt. Obwohl weniger bekannt als seine Zeitgenossen, hat dieser Künstler die Essenz der Abstraktion in einer Zeit eingefangen, in der sie sich zu behaupten begann. Beeinflusst von den avantgardistischen Bewegungen des frühen 20. Jahrhunderts, erforschte er die Wechselwirkungen zwischen Licht und Form und suchte, die reine Darstellung zu transzendieren. Seine Arbeit befindet sich in einer Schlüsselfase, in der Künstler die traditionellen künstlerischen Konventionen infrage stellten und so den Weg für neue visuelle Erkundungen ebneten. Die Planche 30, Quatre rayons zeugt von dieser mutigen Suche. Eine dekorative Anschaffung mit vielfältigen Vorzügen Die reproduction der Planche 30, Quatre rayons ist eine ideale dekorative Wahl für verschiedene Räume wie Wohnzimmer, Büro oder Schlafzimmer. Ihre Druckqualität garantiert eine außergewöhnliche Treue zu den Details des Originalwerks und verleiht Ihrem Interieur gleichzeitig eine moderne Eleganz. Dieses Bild, mit seinen dynamischen Formen und seiner harmonischen Palette, zieht den Blick auf sich und regt Gespräche an. Durch die Integration dieses Leinwandbildes in Ihre Dekoration verleihen Sie Ihrem Raum eine künstlerische Dimension, die die Atmosphäre bereichert und gleichzeitig zugänglich und raffiniert bleibt.Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
- Delivery to the USA:
- Standard Shipping : 3-10 business days
- If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
4.6 ★★★★★
Based on 12 reviews
Sort
Product Reviews
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 4, 2019
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot.
Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous!
I have even used Godot’s UI controls to produce wireframes for business apps.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 24, 2019
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price.
Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples.
UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear.
A small example:
"A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black."
For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be.
The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 11, 2018
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 13, 2019