SKU: 48964105773

Ringerschuhe Phantom TACTIC - Schwarz/Weiß

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Description

Ringerschuhe Phantom TACTIC - Schwarz/WeißDetails Phantom TACTIC Ringerschuhe Leave It All On The Mat Farbe: Schwarz Weie Schuhbnder Entdecke den "TACTIC". Den ersten Ringerschuh von Phantom Athletics. Hier kombinieren wir die Expertise aus ber 15 Jahren Erfahrung im Kampfsport mit modernster Technologie. Gemeinsam mit unserem Phantom Wrestling Team und Welt und Europameistern entwickelt, setzt dieser Schuh neue Mastbe in Sachen Leistung, Komfort und Design. Erstklassige Performance fr

Details

Phantom TACTIC Ringerschuhe - Leave It All On The Mat

Farbe: Schwarz / Weiße Schuhbänder

Entdecke den "TACTIC". Den ersten Ringerschuh von Phantom Athletics.
Hier kombinieren wir die Expertise aus über 15 Jahren Erfahrung im Kampfsport mit modernster Technologie. Gemeinsam mit unserem Phantom Wrestling Team und Welt- und Europameistern entwickelt, setzt dieser Schuh neue Maßstäbe in Sachen Leistung, Komfort und Design.

Erstklassige Performance für Training und Wettkampf

Der Phantom TACTIC Ringerschuh wurde speziell für die hohen Ansprüche von ambitionierten Athleten entwickelt – sowohl für den intensiven Einsatz im Training als auch auf der Wettkampfmatte. Er bietet dir eine optimale Kombination aus Stabilität, Flexibilität und Leichtigkeit, um deine beste Leistung abzurufen.

Perfekte Passform und unvergleichlicher Komfort

  • Bequemer Sitz: Der Schuh schmiegt sich dank seiner ergonomischen Passform perfekt an deinen Fuß an, ohne Druckstellen zu verursachen.
  • Innovative Schnürlasche: Eine integrierte Lasche hält die Schuhbänder sicher an Ort und Stelle, sodass du dich voll auf deinen Kampf konzentrieren kannst.
  • Atmungsaktives Design: Hochwertige, luftdurchlässige Materialien sorgen für ein angenehmes Tragegefühl, auch bei intensiven Trainingseinheiten.

Maximaler Grip und Halt auf der Matte

Die speziell entwickelte Split-Sohle bietet dir exzellenten Grip und Stabilität, egal wie anspruchsvoll die Bewegungen sind. So behältst du stets die volle Kontrolle – ob beim Ringen, im MMA-Training oder bei anderen Kampfsportarten.

Zeitloses Design und bewährte Phantom-Qualität

Mit seiner schlichten schwarzen Farbe und dezenten Logos kombiniert der Phantom Ringerschuh Funktionalität mit einem eleganten, minimalistischen Look. Gefertigt aus hochwertigen Materialien, die Langlebigkeit und Strapazierfähigkeit garantieren, erfüllt er höchste Ansprüche – so wie du es von Phantom Athletics gewohnt bist.

Zusammenfassung der Features:

  • Entwickelt mit Welt- und Europameistern
  • Perfekte Passform für maximalen Komfort
  • Innovative Schnürlasche für störungsfreies Training
  • Hervorragender Halt und Grip auf der Matte
  • Für Training und Wettkampf
  • Zeitloses, minimalistisches Design in Schwarz mit weißen Schuhbändern
  • Eignet sich für Ringen, MMA und weitere Kampfsportarten

Mit dem Phantom TACTIC Ringerschuh bist du bestens ausgerüstet um auf der Matte neue Höchstleistungen zu erzielen.

Hol dir jetzt deinen Phantom Ringerschuh und erlebe deine gewohnte Phantom-Qualität!

Der Phantom TACTIC Ringerschuh ist nicht der Richtige für dich?
In unserem Shop findest du weitere Phantom Ringerschuhe. Und natürlich auch Ringerschuhe anderer Top-Marken, wie Adidas, Nike und Asics.

Die Phantom TACTIC Ringerschuhe gibt es auch für Kinder!

Größe
  • Schuhe fallen normal groß aus.

Erhältlich in:

  • Erwachsenengrößen:
    EU37, EU38, EU39, EU40, EU41, EU42, EU43, EU44, EU45, EU46

  • Kindergrößen:
    EU30, EU31, EU32, EU33, EU34, EU35, EU36
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SKU: 48964105773

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Product Reviews
C
Verified Purchase
cybereality
Waukegan, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2019
B
Verified Purchase
bOB wALTERS
Port Orchard, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
San Leandro, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
Alexandria, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Louisville, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018

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