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Description
lightweight fabric swim shorts lighting with postcards printDie Lighting Badeshorts in mittlerer Lnge sind aus leichtem, schnelltrocknendem Material gefertigt und verfgen ber einen elastischen Bund mit Kordelzugverschluss fr eine bequeme Passform. Mit gebrandeten sen fr den Wasserablauf, Seitentaschen mit franzsischen Nhten und einer aufgesetzten Gestasche mit Magnetverschluss. Ergnzt durch eine kleine innere Mnztasche. Der All over Print verleiht Stil, und die Shorts lassen sich zusammenfalten und in der
Die Lighting Badeshorts in mittlerer Länge sind aus leichtem, schnelltrocknendem Material gefertigt und verfügen über einen elastischen Bund mit Kordelzugverschluss für eine bequeme Passform. Mit gebrandeten Ösen für den Wasserablauf, Seitentaschen mit französischen Nähten und einer aufgesetzten Gesäßtasche mit Magnetverschluss. Ergänzt durch eine kleine innere Münztasche. Der All-over-Print verleiht Stil, und die Shorts lassen sich zusammenfalten und in der Gesäßtasche verstauen. Aus 100 % recyceltem Polyester gefertigt – für mehr Nachhaltigkeit.Details:
Lighting Badeshorts für Herren in mittlerer Länge
Leichtes Material
Schnelltrocknend
Postcards All-over-Print
Wassergrünes Rückteil
Bequemer elastischer Bund
Verstellbarer Kordelzug mit gebrandeten Endkappen
Innenfutter aus Mesh
Seitentaschen mit französischen Nähten
Aufgesetzte Gesäßtasche mit Magnetverschluss
Gebrandete Ösen zum Wasserablauf und zur Vermeidung des Balloneffekts
Exklusives MC2 Saint Barth-Label auf der Rückseite
Klassische Passform
Zusammensetzung: 100 % recyceltes Polyester
Größe L hat eine halbe Bundweite von 52 cm (gedehnt), mit einer Abweichung von 2 cm pro Größe; die Seitenlänge inklusive Bund beträgt 42 cm, mit einer Abweichung von 1 cm pro Größe
Bitte beachten Sie, dass alle angegebenen Maße ungefähre Werte sind und aufgrund manueller Messung einer Toleranz von 1–2 cm unterliegen. Dieser Toleranzbereich ist normal und zu erwarten. Das Model ist 185 cm groß und trägt Größe L
Pflegehinweise: kalt mit fließendem Wasser und neutraler Seife waschen. Zum Trocknen aufhängen. Nicht einweichen und nicht in Kontakt mit anderen Kleidungsstücken trocknen. Das nasse Kleidungsstück nicht in Kontakt mit anderen Kleidungsstücken lassen.
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4.8 ★★★★★
Based on 1189 reviews
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Product Reviews
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard.
If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language.
There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book.
I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience.
I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters.
Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either.
If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material.
Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024
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