SKU: 8169643997

Charles Owen Reithelm Kylo MIPS Navy Matte/Rose Gold

Sale price$153.00 Regular price$170.00
Save 10%

Pay in installments of $42.50 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 30 - Aug 4

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Charles Owen Reithelm Kylo MIPS Navy Matte/Rose GoldDer bahnbrechende Helm mit Drehknopf Anpassung von EQx by Charles Owen. Erhltlich mit Standard oder breitem Schirm, optional mit MIPS Schutz. Der Kylo vereint Qualitt, Stil und Komfort mit einem einfach anzupassenden, przisen Drehknopf Anpassungssystem. Mit abnehmbarem, waschbarem Kopfband. Zertifiziert nach drei internationalen Sicherheitsstandards. Erhltlich in Marineblau und Schwarz mit hochwertiger matter oder glnzender Oberflche. Fr einen Hauch

Der bahnbrechende Helm mit Drehknopf-Anpassung von EQx by Charles Owen.

Erhältlich mit Standard- oder breitem Schirm, optional mit MIPS®-Schutz.

Der Kylo vereint Qualität, Stil und Komfort mit einem einfach anzupassenden, präzisen Drehknopf-Anpassungssystem. Mit abnehmbarem, waschbarem Kopfband.

Zertifiziert nach drei internationalen Sicherheitsstandards.

Erhältlich in Marineblau und Schwarz mit hochwertiger matter oder glänzender Oberfläche.

Für einen Hauch von Glanz sorgen die schillernden Modelle in Schwarz und Marineblau mit Kristallen, die Sie bei jeder Fahrt zum Strahlen bringen.

Größen:
Klein: 52–55 cm
Mittel: 55–58 cm
Groß: 58–61 cm
Eigenschaften:
Präzise, per Drehknopf verstellbare Passform
Leicht
Flexibles Visier
Umfangreiche Belüftung für optimale Kühlung
Vollständig verstellbares Kinnband in Lederoptik
Schnellverschluss am Kinnband
Maschinenwaschbares, atmungsaktives und abnehmbares Kopfband
MIPS®-Schutz (optional)
Erhältlich mit Standard- und breitem Visier in allen Größen
FSC-zertifiziert Verpackung aus recycelten Materialien

Anpassung:
Setzen Sie den Helm auf den Kopf und halten Sie ihn in der lockersten Einstellung etwa 1 cm über den Augenbrauen fest.
Halten Sie den Schirm fest und ziehen Sie den Drehknopf an der Rückseite des Helms langsam fest, bis er sicher sitzt. Bitte ziehen Sie den Drehknopf vorsichtig fest. Wenn Sie den Drehknopf beim Tragen des Helms zu fest anziehen, kann er blockieren. Nehmen Sie in diesem Fall einfach den Helm ab und lösen Sie den Drehknopf.
Überprüfen Sie den Sitz, indem Sie vorsichtig am Schirm oder an der Vorderseite des Helms ziehen. Die Haut über den Augenbrauen sollte sich bei korrektem Sitz mit der Bewegung des Helms mitbewegen. Unabhängige Bewegungen des Helms deuten darauf hin, dass er zu groß ist oder der Drehverschluss nicht fest genug sitzt. Da der Drehverschluss den Helm am Hinterkopf fixiert, ist ein gleichmäßiger Kontakt am Helmrand nicht erforderlich. Der Kinnriemen sollte direkt unter dem Kinn sitzen und die Unterseite des Ohrläppchens sanft berühren, ohne den Hals zu berühren. Zwischen Kinn und Kinnriemen sollte etwa eine Fingerbreite Platz sein. Dieser Abstand zeigt an, wie weit sich der Helm bei einem Unfall bewegen könnte. Legen Sie beim Schließen des Kinnriemens einen Finger zwischen Riemen und Kinn, um ein Einklemmen zu vermeiden. Vor dem Abnehmen des Helms sollte der Drehverschluss gelöst werden. Dies verhindert unnötige Belastungen der Drehknopfbefestigung und stellt sicher, dass sie bei jedem Tragen korrekt sitzt.
Halten Sie Ihren Helm frisch:
Erneuern Sie Ihren EQx-Helm, indem Sie das herausnehmbare Innenfutter-Stirnband austauschen.

Wir bieten zwei Stirnbandvarianten für jeden EQx-Helm an: das Standard-Ersatzstirnband und das 2.0-Ersatzstirnband.

Das NEUE 2.0-Ersatzstirnband bietet verbesserten Komfort und eine optimierte Passform. Weitere Informationen finden Sie unten.

Beide EQx-Stirnbänder passen auf jeden EQx-Helm von Charles Owen.
Die Reitkappe entspricht der Sicherheitsnorm EN1384-2023.
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 8169643997

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.6 ★★★★★
Based on 6 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
C
Verified Purchase
cybereality
San Leandro, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2019
B
Verified Purchase
bOB wALTERS
Boise, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
Houston, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
Los Angeles, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Phoenix, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 11, 2018

recommand products