SKU: 77689729404

Deep State: Global Conspiracy

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Description

Deep State: Global ConspiracyThe Global Conspiracy expansion extends your experience of Deep State and consists of 4 modules you may add into the game in any combination you like. Some Modules contain Projects and mini expansions which can be added to the game separately. All Modules and mini expansions, with a few restrictions, work great with each other. Yet some work better than others. Recommendations are provided in the rules. 1. STRONG ARM TACTICS MODULE Consists of:

The Global Conspiracy expansion extends your experience of Deep State and consists of 4 modules you may add into the game in any combination you like.

Some Modules contain Projects and mini-expansions which can be added to the game separately.

All Modules and mini-expansions, with a few restrictions, work great with each other. Yet some work better than others. Recommendations are provided in the rules.

1. STRONG-ARM TACTICS MODULE

Consists of: Counter-Terrorism Project * Black Operations. XXI Century mini-expansion - 7 cards * 3 Treaty cards

The World: The Counter-Terrorism Project exploits the people’s fear of terrorism in order to concentrate absolute power in the hands of counter-terrorism organizations.

Black Operations: it might seem they have no other purpose than chaos and destruction. In fact, they change the rules. The winner will earn the ruins of the world, but it will be their ruins.

Gameplay: You discard cards to Advance in Counter-Terrorism. As a benefit, you may use Agents from your Recruitment Pool when Infiltrating an Objective or Carrying out a Covert Operation. Additionally, you eliminate your opponent's Agents while Advancing in the Project.

Black Operations are another type of Covert Operations. They require less Agents, but you discard your cards to conduct them. You Carry out Black Operations in order - Cyber Threat first, then Eco Terrorism, and finally Blackout.

2. FOURTH ESTATE MODULE

Consists of: Global Media Project * Trends mini-expansion - 6 cards * 3 Treaty cards

The World: The Global Media Project uses the media to lead the average person to the appropriate points of a view.

Social-political currents (Trends) usually originate in a highly influential country, and then like wind spread around the world. Trends should be anticipated and plans adjusted — done neither earlier nor later than necessary.

Gameplay: The Global Media Project requires you to sacrifice Treaties you have already made. But with this high cost, comes big benefits. Each time you advance in Global Media, you capture an Objective card. AND at the end of the game one of your Supreme Power cards generates MUCH more Influence for select Objective cards you have made.

Each Trend provides useful advantages for the duration of a game round and may be captured for Influence.

3. REPTILOIDS MODULE

Consists of: Reptiloid Project * 15 Reptiloid Objective cards * 3 Treaty cards * 3 Contactee cards (Men of Action) * 1 UFO Hysteria card (Trend).

The World: With the Reptiloids Module, Deep State takes a step into a fictional aspect of conspiracy theories. The ambitions of the ‘Committee’ on becoming a secret world government have become meaningless since the lizard-like aliens from the planet Nibiru are closer than ever to seizing power on Earth.

Gameplay: Reptiloids Project effectively replaces the Deep State Project. Players compete for Reptiloid Objective cards that allow them to make new Treaties while ignoring their conditions, and they Advance in Reptiloids Project in order to obtain new Treaties and gather Influence at the end — but only if they have enough Special Interest emblems on their cards!

4. SUPERIORITY DOCTRINE MODULE

Consists of: Nuclear Power, Worldwide Bank, and World, Inc. Projects

Gameplay: Each of these Projects replaces one of the base game Projects. Nuclear Power provides you with Ghost Agents for each World War card played. Worldwide Bank extends your ability to reach distant cards further down the Infiltration Zone. World, Inc. returns your Agents back from missions and generates Influence for every Project you participate in.

PLAYERS

All Modules are suitable for 1 to 5 players. Detailed solo play rules are provided in the rules for each of the Modules.

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SKU: 77689729404

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Larry Z.
Dallas, US
★★★★★ 5
My dog loves this ball
Color: Green
The battery on this lasts forever. The random on/off motion and when it gets touched inducing motion just keeps my dog guessing and occupied for a long time. My dog's tail is wagging the whole time.
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Reviewed in the United States on May 5, 2026
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Alexandria, US
★★★★★ 5
Great ball
I have bought two of these in different colors. My Yorkie loves them. They’re very interactive even if you don’t put the cover on it they move and if he’s not playing with it, it tends to go into sleep mode.My Yorkie got the cover off the ball within the first two minutes. But he loves the ball. Now bought 2nd ball. The ones with covers don’t work he rips the covers off.
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Reviewed in the United States on October 15, 2025
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Lindsey Newhouse
Fort Morgan, US
★★★★★ 5
Super Fun
Color: Green
One of the most entertaining things you could buy. The dogs go crazy over it and have so much fun. It's a bit loud on hard floors, but honestly worth it for the laughs. Seems pretty durable too. I have 2 labs; one started out uninterested and the other started off scared of it, but not too long after, they both started going crazy, tossing and carrying it around while it shook.
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Reviewed in the United States on March 21, 2026
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Monica
New York, US
★★★★★ 4
Great customer service
Bought this for our dog for Christmas! He loved it! It sadly stopped working shortly after. Recently emailed the product site themselves and they sent a new one that week! Great customer service and great toy!!
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Reviewed in the United States on February 25, 2026
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R.
Belleville, US
★★★★★ 5
Great for dog who loves chewing small “tags” on stuffies
Size: Rabbit & Pig
My dog loves chewing the small tags or ears etc on plushies. He will pick one ear to chew on the little stuffed dogs from Petco, chew it until it’s starting to get shredded and I have to cut it off, then switch to the other. I picked these toys specifically because they have SIX little tag-like parts that stick out, not just the two ears. He loves them! He is a 10 lb maltipoo and can easily grab and run with these. Loves the crinkle paper inside, loves the squeaker in the head, and LOVES the little parts that stick out for him to chew. We just got them today so time will tell if they are durable, but they seem well constructed and he’s happy, so I’m happy. Update: it’s been a week. I gave him one of the toys and he of course chose one ear to focus all his chewing on. That ear has been chewed and chewed and it is just getting to the point it’ll need to be trimmed off soon due to raggedness. Then he’ll still have five little nubs left on this toy to chew. So it should take him at least 6 weeks to chew all of them. By comparison, when we get cheap stuffies on Amazon, usually both ears are totally finished within a week or ten days. This is definitely more durable and worth the money!
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