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Andre Bratten: Silvester - VINYL LPTitle: Silvester Artist: Andre Bratten Label: Smalltown Supersound Product Type: VINYL LP UPC: 7072822374006 Genre: Electronic Release Date: 2020 07 24 Number of Discs: 2 A lot has been written about seminal Norwegian black metal band Mayhem but Andr Bratten's new record for Smalltown Supersound surfaces a little known story about the group. In 1986 87, years before their 1993 debut record, guitarist ystein Aarseth (aka Euronymous) took a musical
Title: SilvesterArtist: Andre Bratten
Label: Smalltown Supersound
Product Type: VINYL LP
UPC: 7072822374006
Genre: Electronic
Release Date: 2020-07-24
Number of Discs: 2
A lot has been written about seminal Norwegian black metal band Mayhem but André Bratten's new record for Smalltown Supersound surfaces a little known story about the group. In 1986-87, years before their 1993 debut record, guitarist Øystein Aarseth (aka Euronymous) took a musical pilgrimage to Germany to solicit collaboration with one of his musical heroes. Øystein, who tragically was destined to be murder by former member Varg Vikernes in 1993, bought an Interrail ticket and travelled from Norway to Germany to seek out experimental musician Conrad Schnitzler. Conrad was the founder of West German Krautock incubating club the Zodiac Free Arts Lab in West Berlin in 1968 and a former member of Tangerine Dream and Kluster (key experimental groups in the development of industrial music and Kosmiche electronic music). Øystein sat outside Schnitzler's house and refused to leave until he was allowed in to talk. His persistence paid off, with Schnitzler surprisingly agreeing to write a piece of music for Mayhem. The piece of music became "Silvester Anfang", the first track and introduction to Mayhem's classic debut "Deathcrush". A detailed percussive number, Mayhem still open their heavy live shows with this music today. When Mayhem founder Jørn "Necrobutcher" Stubberud told the story behind "Silvester Anfang" to Bratten at a party, they immediately had the idea that Bratten should remix or rework this little known track. Totally absorbed in the sounds of Schnitzler and it's strange and unusual pairing with Mayhem, Bratten started out with a plan to make one remix. He ended up with a series of tracks inspired by both Schnitzler's intro and the sounds of the debut record "Deathcrush". The results transpired into a mutation of Conrad Schnitzler, Mayhem and André Bratten. "Silvester" is Mayhem and Schnitzler reimagined. Or deconstructed and then rebuilt. However you term it, a remix turned into a new André Bratten unlike any he has recorded before, haunted by the echoes of Mayhem's grisly legacy as well as Klusters early industrial music's concrte looped experiments. 5 new tracks and 50 minutes of new music. An album of abstract freeform structures morphing elements of kraut, techno, ambient, black metal, industrial, minimalist and drone. A perfect fusion of two dystopian extremes of Norwegian underground music.
Tracks:
1.1 Witching Hour
1.2 Silvester Anfang
1.3 Untitled 1
1.4 Untitled 2
1.5 Coral
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4.0 ★★★★★
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Product Reviews
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall!
Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot.
The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers.
One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4.
Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding.
Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language.
Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more.
It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors!
I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024