SKU: 51773050556

G.I JOE GIANT-SIZE VOLUME THREE BLACK & WHITE EDITION

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G.I JOE GIANT-SIZE VOLUME THREE BLACK & WHITE EDITIONThe Korean War is viewed through more of a satirical lens in the pages of Ziff Daviss G. I. JOE series than the war normally was in comics. The violence is portrayed in an almost slapstick fashion. Sergeants are ogres, officers are incompetent, women are seductresses and the enemy is easily dispatched caricatures. If it were not for the enlisted men, who are just regular folks, the whole world would end up speaking Korean or even Chinese. The riveting

The Korean War is viewed through more of a satirical lens in the pages of Ziff-DavisÕs G.I.JOE series
than the war normally was in comics. The violence is portrayed in an almost slapstick fashion.
Sergeants are ogres, officers are incompetent, women are seductresses and the enemy is easily
dispatched caricatures. If it were not for the enlisted men, who are just regular folks, the whole
world would end up speaking Korean or even Chinese.
The riveting covers of G.I.JOE in this volume were composed by Norman Saunders and Allen
Anderson. The interiors have incredible artwork by Henry Sharp, Mike Sekowsky, Dan DeCarlo, Irv
Novick and Jack Sparling, plus other great talents.
G.I. JOE by Ziff-Davis has an interesting publishing history numerically. The first five issues were
numbered #10-14 and were published between February to October of 1951. Ziff-Davis decided that
these issues should be considered the first five comics of G.I.JOE and relaunched the series with issue
#6 in April of 1952.
THIS BOOK IS AVAILABLE IN BOTH HARD COVER AND TRADE PAPERBACK EDITIONS AS WELL AS IN FULL
COLOR OR BLACK & WHITE.

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SKU: 51773050556

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Contemporary Gentleman
Boise, US
★★★★★ 5
A Textbook for My Students
Format: Kindle
I'm an adjunct instructor for several institutions where I teach adults how to design and develop software using various IDEs and languages. As a former military officer, I've come to appreciate the idea of ensuring my troops have all the training and gear they'll need to get the job done. Patrick exemplifies that spirit in his series, "From Zero to Proficiency." After reading his first two books in the series, I've decided that I'll use them in the Fall term to teach my students game development with Unity. The lessons are easy to follow, yet provide powerful impact upon game development. I've never come across any other author who continues to provide weekly support to his readers and Patrick Felicia does. He even solicits us to learn what we'd like for him to teach next. If you want to learn Unity from someone who actually knows how to teach it, I recommend his books. I read a lot of technical books, so I seriously appreciate it when an author can clearly convey knowledge in an easy-going manner that is technically correct. I'm very happy with these books and am sure my students will be too.
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Reviewed in the United States on April 7, 2016
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MEL
Carnegie, US
★★★★★ 5
Step by Step
Format: Kindle
This series of books has step by step instructions that are easy to follow. There are lots of pictures to verify you are doing things correctly. I have done three books in this series so far (Foundations, Beginner, and Platform). Before starting the books, I had some coding background, but no experience with Unity. Each book covers a manageable amount of information. There is so much to learn, but the author does well to stick to key points to not make the reader feel overwhelmed.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 6, 2018
G
Verified Purchase
GuyWithNoName
Massapequa, US
★★★★★ 4
Seriously needs a proofreader
Format: Paperback
The content in this series is good, but the presentation is in need of a proofreader. There are so many typos and wrong words (ignoring that it's UK English). It's like the author typed what he heard in his head, but the words are something different. For example, a section introduces the "Package Manager," which is then inconsistently called the "Packet Manager." Or "research term" instead of "search term." Or "PlayGround" in the text when it's clearly "playground" in the figure. Even the provided resources are misspelled: "Sdandard Assets" in the code and the screenshots in the book. How does this go unnoticed? Programming isn't tolerant of these things.
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Reviewed in the United States on September 2, 2024
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Verified Purchase
Marleina Kaplar
Los Angeles, US
★★★★★ 5
It’s definitely a book
Format: Paperback
I bought this for my son’s college class. It’s exactly what they asked for.
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Reviewed in the United States on January 8, 2026
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FranCarv
Draper, US
★★★★★ 5
Great Beginner's book.
Format: Kindle
I really like Pat's approach to learn Unity. I'm working my way through his books, just finish this one (second in the series). I've tried to learn Unity in the past and fail and now I know why. Pat's walks you from the beginning, you learn how to build games from a blank canvas and putting all pieces together. It's a step by step approach so you are never wondering how to get to a certain stage. If you are new to Unity and Programming strongly suggest you starting with book 1 "foundation" and then move to this one.
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Reviewed in the United States on June 15, 2020

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