SKU: 57380638795

DeepCool MACUBE 110 Solid Side Panel (Steel) - Replacement Accessory

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Description

DeepCool MACUBE 110 Solid Side Panel (Steel) - Replacement AccessoryDeepCool MACUBE 110 Solid Side Panel (Steel) Replacement Accessory The DeepCool MACUBE 110 Solid Side Panel is a high quality replacement accessory designed specifically for the MACUBE 110 Micro ATX case series. Crafted from durable steel, this solid panel provides a minimalist aesthetic and enhanced durability, making it an ideal choice for users seeking a more subdued appearance or improved electromagnetic shielding compared to the standard tempered

DeepCool MACUBE 110 Solid Side Panel (Steel) – Replacement Accessory

The DeepCool MACUBE 110 Solid Side Panel is a high-quality replacement accessory designed specifically for the MACUBE 110 Micro-ATX case series. Crafted from durable steel, this solid panel provides a minimalist aesthetic and enhanced durability, making it an ideal choice for users seeking a more subdued appearance or improved electromagnetic shielding compared to the standard tempered glass panel.

Specifications
Compatibility:
MACUBE 110 Micro-ATX Case Series

Material:
SPCC Steel

Finish:
Matte powder-coated

Panel Type:
Solid (non-windowed)

Mounting Mechanism:
Secured with thumbscrews

Dimensions:
Approximately 400mm x 225mm (L x H)

Weight:
Approximately 1.2 kg

Key Features
Enhanced Privacy: Conceals internal components, offering a cleaner and more professional look.

Improved Durability: Steel construction provides increased resistance to impacts and wear.

Electromagnetic Shielding: Offers better EMI protection compared to glass panels.

Easy Installation: Designed for straightforward replacement using Captive thumb screws fitted to panel

Note: This solid side panel is intended to replace the original tempered glass panel on the DeepCool MACUBE 110 case. Ensure compatibility with your specific case model before purchase.

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SKU: 57380638795

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4.8 ★★★★★
Based on 207 reviews
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B
Verified Purchase
bOB wALTERS
Pawtucket, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
West Palm Beach, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
Lexington, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Waukegan, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018
C
Verified Purchase
Catboy
San Leandro, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 13, 2019

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