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Description
Marvel Champion: The Card Game"With great power, there must also come great responsibility." Stan Lee, Amazing Fantasy #15 Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion? Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living
"With great power, there must also come great responsibility."
–Stan Lee, Amazing Fantasy #15
Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion?
Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game® for one to four players!
Marvel Champions: The Card Game invites players embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes.
As a Living Card Game, Marvel Champions is supported with regular releases of new product, including new heroes and scenarios—check out the products section at the bottom of this page to see everything announced so far!
Heroic Actions
"The best thing we ever did was getting together in the first place. I was so new to the armor, to the adventure, and when this team got together... I said to myself 'this is worth doing, this is important.'"
– Iron Man, Avengers vol.3 #504
Every game of Marvel Champions invites you to play as an iconic Marvel hero, complete with their own 40-50 card deck. Just one Core Set allows four players to team up with their own heroes, and gives you a complete playset of cards right out of the box!
Once all players have selected their hero, they choose a scenario—taking on a nefarious Marvel villain and their matching scheme. Although each villain brings their own allies and tactics to the scenario, these scenarios can also be customized with additional modular encounters to increase the challenge of a fight or mix up the forces arrayed against you.
Each villain and scheme has multiple forms, shifting the momentum and the rules of the fight as the villain continues to enact their plans and the heroes attempt to defeat them. Let the scheme advance enough times and the heroes will lose the game. But if you can fight through the villain’s various forms and completely deplete their hit points, your team of heroes emerge as champions!
The game is played over a series of rounds consisting of two phases: the player phase and the villain phase. During each player's turn in the player phase, players thwart the villain by taking a variety of actions, including:
Playing an ally, upgrade, or support card from their hand.
Using their alter-ego’s basic recovery or their hero’s basic attack or thwart power.
Using an ally card they control to attack an enemy or thwart a scheme.
Using an Action ability on a card in play or an event from their hand.
Asking another play to trigger an Action ability on a card they control.
Flipping their identity card to its hero or alter-ego form. (This option can only be performed once per turn.)
Although you're a hero at heart, you won't spend the whole game in your hero form. Marvel Champions: The Card Game places just as much emphasis on your character's alter-ego as it does on their heroic identity. Many cards in your deck aren't based on your hero's powers, but on their life outside their costume. As the leader of a nation, T'Challa has unique advantages, compared to the more stealth-and-tech oriented Black Panther. For example, only T'Challa can call on his Ancestral Knowledge (Core Set, 42) to find the proper course of action. But having a life outside the mask also entails a certain sense of danger. Each of these alter-egos has their own obligations and responsibilities that your adversaries can use at the worst possible moment!
With the exception of flipping your identity card, you can use these options as many times as you want during your turn, provided you can pay the cost that many of them demand.
To play a card from your hand, you must first pay its resource cost, seen in the upper left corner of the card. These resources are most often generated by discarding other cards from your hand—every card has a number of symbols in the bottom left, indicating how many and what kind of resources are generated by that card when you discard it. Perhaps the discarded cards represents the mental fortitude needed to invent a new repulsor ray on the fly, or the physical prowess to deliver a devastating web kick. This makes every turn of Marvel Champions a difficult strategic decision. Will you forgo using your Legal Practice (Core Set, 23) to deliver a massive Gamma Slam (Core Set, 21)? Or give up delivering a One-Two Punch (Core Set, 24) to thwart the villain with your Superhuman Law Division (Core Set, 26)?
Although you're giving up cards and options to payhis also means you'll always have the oppurtunity to perform amazing feats on your turn. You refill your hand at the end of every player phase, meaning you'll always have the resources you need to make an impact in the fight, and you never have to "sit out" for a turn, creating fast-paced action with a mix of strategic decisions. Marvel Champions is always about reading the field, working with your teammates, and prioritizing the best course of action.
But your hero is far from helpless, even without the support of additional cards. On your turn, you can directly battle the villain using your attack (ATK) value, taking the fight to the villain mano a mano, or remove threat from a scheme by using your thwart (THW) value to outsmart the villain with tactics and ingenuity. If your character is in their alter-ego form, you can use their basic recovery (REC) value to recover hit points while your allies attack and thwart the villain!
These three values represent your hero's awesome natural abilities!
Your hero also has access to their supports and upgrades in your play area. Many of these cards have Action abilities that can be used during your turn, or even during another player's turn if they ask for help. You may use your Superhuman Law Division (Core Set, 26) to remove threat from a scheme or channel your energy to attack the villain with Superhuman Strength (Core Set, 28)!
Finally, you can ask another player to use an Action ability on a card they control or on an event card they might have in hand. Marvel Champions is a cooperative game by nature, and it takes proper teamwork to bring down the villain. By allowing players to act during each other's turn, the strategic possibilities are endless. Simply by using Action abilities at just the right moment and calling on your teammates for support, you can thwart schemes and become a champion in the Marvel Universe!
In addition to all of the different actions that you can take on your turn, each hero's deck can be constructed in very different ways to unlock distinct possibilities and new strategies. Each hero has their own unique set of fifteen cards that truly define their hero. These are then mixed with cards from one of four aspects (Leadership, Protection, Aggression, or Justice) to construct a 40-50 card deck. Add in basic cards that any hero can use and Marvel Champions provides a solid base for your deck while still providing plenty of customization options if you enjoy deckbuilding.
Nefarious Schemes
"Ultron. We would have words with thee."
– The Mighty Thor, Avengers Vol.3 #22
After each of the players have taken a turn, they'll draw cards up to their hand size, ready their characters, and prepare for an assault from the villain. The villain begins their turn by placing more threat on their scheme. This threat represents a ticking clock, bringing the villain closer to completing their objective and ultimate victory. Whether you’re facing the monstrous Rhino or the terrifying Ultron, this means bad news for our heroes.
If seven threat per player is placed on The Break-In!, the heroes lose the game!
When the amount of threat on the scheme reaches its threshold, the villain's plan advances, represented by moving to the next card in the scheme deck. Or, if that scheme was the final card in the scheme deck, the heroes are defeated!
After threat is placed on the scheme, the villain activates against every hero still standing. If your character is in their hero form, they'll suffer a brutal attack, but staying back from the fight in your alter-ego allows the villain to place even more threat on their scheme! Each of these activations is bolstered by cards from the villain's encounter deck, so you can never be quite sure exactly how much damage your hero is about to take, or how much threat is about to be placed on the scheme. Fortunately, your hero can exhaust themselves to prevent damage equal to their defense (DEF) value.
The different ways that the villain can act forces the heroes to think ahead during their turns. If every hero is in their alter-ego form, there's no one around to stop the villain from scheming and bringing his dark plans to fruition. But if everyone is taking a direct hit from the villain, that may put the heroes in an even worse situation. You’ll have to work together and prioritize your objectives every turn if you have a hope of finding victory!
Just like the heroes, villains have natural abilities. Unlike the heroes, they use them for pure evil!
Finally, each hero draws a card from the villain’s encounter deck. This deck represents the villain's powers, tools, and minions, and also includes your hero's unique obligation, shuffled in at the start of the game. During this stage, Rhino might find a new ally in the form of the Shocker, Klaw might deliver a mighty Sonic Boom, or Ultron could call in his drone army.
These cards make your job harder, but the Marvel heroes are experts in overcoming adversity! If you can withstand the villain's schemes and attacks, the heroes enter another player phase, ready to jump back into the action. Do you have what it takes to defeat the villain and save the world?
Look to the Future
As a Living Card Game, Marvel Champions offers frequent releases of product, but the types of products will notably work a little differently compared to our other Living Card Games. Here are some future products you might see coming to Marvel Champions:
Hero Packs – Each Hero Packs of a cycle will introduce a brand-new hero to play from the Marvel Universe. Each 60 card Hero Pack features a playable hero with a new identity card and a 40 card deck that can be played right out of the pack. Some of the cards in this Hero Pack are specific to the new hero, whereas others can be mixed and matched with the rest of the card pool. As with the heroes in the Core Set, this pack also contains a side quest and rival villain for the featured hero.
Standalone Scenarios – Standalone Scenario Packs introduce a new scenario, with a new villain and their scheme, to your games of Marvel Champions, complete with its own encounter deck! These scenarios are perfect to purchase when you’re looking to take on a new challenge, and discover a different way to play Marvel Champions: The Card Game.
Story Boxes – The larger Story Boxes introduce a series of three to five linked scenarios that let you live out your favorite comic book stories! These boxes contain both new heroes and villains to expand your game of Marvel Champions!
However you choose to play, Marvel Champions: The Card Game lets you feel the power of a Marvel hero. Can you balance power and responsibility, and save the world in the process?
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4.8 ★★★★★
Based on 21 reviews
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Product Reviews
★★★★★ 4
High on Tropes and Satisfaction
Format: Kindle
This is a great Romantasy book full of action, adventure, and everything you look for in this genre.
I won’t lie: it does kinda feel like the author found every common trope from every successful book of this kind and threw them all into this novel. But if it ain’t broke, don’t fix it. Especially in romance, there’s a large audience who has specific expectations, and they want them every time. Nothing wrong with that and many times I’m one of them.
I have no idea what defines a spoiler honestly, so
spoiler alert!!!!!!!
Tropes include:
Only one bed at the inn/bar
Dissatisfaction with life before hunk appears
Lost royalty
The chosen one
Montage of dress up time followed by shocked hunk
Forbidden romance between two from rival peoples
Power that cannot be controlled, simply guided/asked
Gathering intel at the inn/bar
FMC who knows how to fight/use weapons well
There’s probably more but no need to list them all.
Good story and I would recommend!
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Reviewed in the United States on June 14, 2024
★★★★★ 5
AMAZING debut novel!!!
Format: Kindle
Plot ⭐️⭐️⭐️⭐️
Spice 🌶️🌶️.5
Romance 💘💘💘
Vibes ⭐️⭐️⭐️⭐️⭐️
Dual 1st person POV - Ara (26) & Rogue (39 - but looks mid-20s: they can live hundreds of years so this isn't that large of a gap as it could've been which I heavily appreciate lol)
Tropes: enemies to lovers, fae/human wars (deep hatred for each other), shifters (dragons- MMC can only partial shift with wings), one horse, one bed, touch her and d!e, found family, abduction turned to freedom
The Last Storm is the debut novel from JD Linton and let me tell you, you guys NEED to read this. The plot was engaging and the editing was was amazing (especially for a debut novel). Our FMC, Ara, is stuck in her gilded cage longing for a life outside of her small town. She uses her books to escape and live vicariously through the pages (honestly, relatable). After her father announces her betrothal to her childhood friend (to whom she has no romantic feelings for), Ara tumbles unknowingly into a desperate plot trying to stop the humans from slaughtering the Fae.
As one can expect from an enemies to lovers / kidnapper/captive romance, Ara fights her attraction and lust towards our MMC, Rogue (the King of the Fae), for as long as she can. Upon seeing Ara for the first time, Rogue is instantly aware that she is his fated mate (not a spoiler). Since she is the General's only daughter, he plans to abduct her and use her as leverage to stop the brutality. During Ara's time in Rogue's captivity, their banter and chemistry continue to rise until they finally boil over and come together (quite literally, and many times I may add 😉).
Here's what I LOVED:
- Rogue continuously seeks advice from his elders and deeply respects their opinions and life experience and tries to implement their recommendations
- Rogue makes many mistakes in the beginning but we see him actively work on not repeating them as the book progresses. The level of self-awareness and his ability to change his behavior was impressive
- The magic system is intricate and we have only scraped the surface. As the series continues and Ara progresses in her powers, I'm sure we'll get to see more of this. I absolutely LOVE the messaging system that is used in this book.
- Ara's struggles are so human and so raw. She is experiencing so much guilt and pain and hurt and getting to see her work through each of these emotions is inspiring. Especially as her and Rogue get closer and she learns she can lean on him as well, that she is not alone.
- While this is the start of a series, there is NO cliffhanger! There's a bit of a teaser of something major that is going to happen at the start of the next book, but it's not a cliffhanger in the sense that we aren't sure if someone is going to live or d!e or if they'll be separated. For that, I am very thankful! This book was so much fun that I will definitely be returning to book 2, even if it takes several months (or longer since this is an debut author) to publish!
- Lastly, the cover is GORGEOUS! And I love the title!
I'll copy a few of my favorite quotes below so you can have a little taste of the author's writing and the world she's cultivated. 😊
Top Highlights from The Last Storm
On days like this, when my heart was heavy and my mind clouded, I resorted to books— to escape, to forget, to find freedom where I had none.
If I were to marry him, my face would always be turned to the window, searching for more, and if not that, I would be a shell of the person I am now.
I stepped back to admire her, thr0bbing at the sight. She was the most beautiful woman I had ever seen. To ever exist. Nothing, no one, had ever deserved to be worshiped more. All men should be made to kneel before her. But she would have to settle for me.
The taste of her met my t0ngue as my scent merged with hers, forever branding her. Mine. I l!cked the wound. Hers. Completely and utterly hers.
I didn’t claim her in ownership. I claimed her as my one. Devoted myself to one. With that mark, my body and soul were bound to her. I would never be with anyone else, emotionally or physically. It would be her or no one, until my last breath.
“Scream my name. Let everyone know who I belong to.”
I had never really cared about the weather before, but now, clear skies meant everything to me, and I was grateful to see another calm morning.
“There will never be another woman for me.” He paused. “Ever.” I stilled at his words. “What… Why?” “This”— his thumb slid down across the mark—“ is a symbol of… surrender. I know you believe that it was my claim upon you, but it wasn’t. It never was. I bound my body and soul to you, little storm.”
“I also know that it is more than this tiny, insignificant mark on your skin that binds me to you. It’s you. All of you. Your strength and resilience. Your determination to endure no matter what fate throws at you. Your love for love and stories and hope. You are entirely the opposite of everything that I am and I would gladly wear your shackles if it meant I could have you.”
My mate. Mine. And then everything shifted and I understood. I understood everything. The surrender. The deep, soul-craving longing. Bound. I was bound to him. Body and soul. Entirely his. “I would’ve waited forever,” he whispered back, understanding.
Seriously, everyone.. add this to your TBR!!
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Reviewed in the United States on November 14, 2022
★★★★★ 4
A Decent Fae Romance
Format: Kindle
** 3.5 Stars rounded up to 4 **
First off I want to say that I found the author, J. D. Linton, on TikTok right before the release of the sequel. I bought the first 2 books to support her release, so congrats to her for the release of the sequel!
Overall, I liked the story & plot, I liked the characters, and I liked the spice. The downfalls: not enough development between the characters for the romance, and it leaned a little heavy into the tropes. A lot of stuff is told to you, which could have been used as devices to drive the plot and emotions of the characters.
🛑🛑 Mild Spoilers ahead, I tried to hide the obvious ones 🛑🛑
This is very obviously a fated mates, which is a trope I usually really enjoy. But I wish the relationship between Ara & Rogue had much more development before it's realized that they're mates, instead of Rogue knowing almost immediately and using it for nefarious purposes (at least in the beginning before they get to know each other). By revealing this within the first quarter of the book, I feel like it leaves less room for them to fall for each other organically (albeit with help from the mating bond) and they love each other because of the mating bond. I was disappointed as soon as Rogue know (literally only 5% in) and I literally made a note: "As much as II love a good mating trope, I wish we had to work for it a little more. Where's the fun in just telling us?" I believe that by holding out and feeding the reader snippets of a potential bond, it would've been more rewarding as a reader.
I also wish there was more world building - we are told of a war between human & fae but don't get to really experience any of it. Ara is sheltered in her human home, then sheltered in Rogue's castle. There's bits and pieces about what the war has done on either side - but we're more told of the aftermath and don't really experience any of it. Ara's father is supposed to be the king's #1 general - yet he is at home with his family & with Ara for the first couple chapters. Her, her family, nor her village seem to be affected by the 10 year war going on on their borders. I wish there was a little more setup to make this conflict - an actual war - feel more than a skirmish between fighting territories.
Linton could also be a little repetitive - with the biggest culprit being when Ara is upset she "brings [her] knees to [her] chest]" and either sits like that or cries. Every time she is upset this phrase is mentioned. I would get it if this was her crutch, or how she copes with grief and stress, but that should be explained why she does it so often or it becomes repetitive. I started to get annoyed with how often she would sit like this solely because it happens every couple chapters.
However, I did really like the spice. I love an enemies to lovers trope, especially when it results in spicy scenes. The spicy scenes weren't anything new, but they were fun. Wish there were more but that could also just be me - there is no such thing as too much spice 😂
Would I read again? Probably not, I'm super picky with rereads. Although I did genuinely enjoy my first read through!
Will I continue the series? Probably, at least for the sequel. As for #3, kind of depends on where I am with my TBR once that is released
All in all an enjoyable, fast paced read
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Reviewed in the United States on March 8, 2024
★★★★★ 3
I love indie authors
Format: Kindle
Let me preface this by saying—writing a book is HARD! Coming up with characters so real that they take on a life of their own, building an entire world, the political/magic system. Designing all of this is no easy feat.
That being said.
This book had so. Much. Potential. I was so excited to read this book, and I plan to finish it for the sake of finishing it. But. At this point, I would have set I’d aside as a DNF. The book could have benefited from some form of a developmental editor, or an in depth beta reader. I will say this. Within 5 chapters, there are so many… phrases that I’ve highlight that I’ve latched onto. Phrases about books and storms that were written BEAUTIFULLY! So, bravo Linton for hitting the nail on the head as to why readers disappear like they do!
However, 5 chapters in and I can already guess where a majority of the story is going. But that’s also because I read like a mad-woman and have read this particular type of story, many different ways. Enemies to lovers where the FMC isn’t who she thinks she is. I am all about supporting indie authors. BUT. I also feel like criticism should be constructive, and not degrading. So if I could give this book a 4 1/2, strictly because I know the work the author put into this, I would. So if you’re looking for an easy read with characters that aren’t hard to follow, look no further! They are easy to love and easy to care for. One of the biggest issues they lacked, to me, was depth and plausible reactions to their situations. JD, you have done BEAUTIFULLY writing this book. I applaud and will continue to buy your books in the future. My BIGGEST recommendation is to definitely hire some form of an editor for any upcoming books. Or in turn, I will be happy to beta read for you. Should my opinion change of the book by the time I finish, I will happily get on here and say I was wrong, delete this review and post a different one. Until then…
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Reviewed in the United States on November 20, 2022
★★★★★ 5
this book set my soul ablaze! <3
Format: Paperback, Format: Paperback
"i had never really cared about the weather before, but now, clear skies meant everything to me, and i was grateful to see another calm morning."
this book. this book!
i loved the last storm so much. the writing style. the descriptions. the world-building. the characters. the plot twists. the tropes. the sexual tension. the—everything. everything was magic.
the last storm follows our two main characters, ara and rogue, giving us dual POV from both characters (which i loved, btw). ara, a human girl who has been locked away in her father’s estate most of her life, just wants to see the world. all she dreams of is seeing what else is out there. but when her father announces her engagement, she knows that dream will become nothing more than just that—a dream.
rogue, the fae king, is tired of the attacks being rained down on his people. in hopes of finding out the human king adon’s secrets, rogue infiltrates auryna’s borders. in his last resort to gain information, he visits the local pub. to his surprise, the general’s precious only child is sitting at the bar, drink round after round of mead. now he just needs to figure out how to take her without anyone noticing.
first and foremost, let’s talk about the endless list of my favorite tropes and aspects that this book had.
›› enemies to lovers
›› fated mates
›› one bed
›› the chosen one
›› elemental magic
›› actually good and shocking plot twists!!!
›› badass female lead
›› morally-grey love interest
›› fae/human war
›› force proximity
›› touch her and die
›› who did this to you?
›› captor/captive
›› praise k!nk (panting profusely)
“you are entirely the opposite of everything that i am, and i would gladly wear your shackles if it meant i could have you.”
it’s been a long while since i read a book i liked this much. but i just loved this book. it set my soul ablaze. thank you to the author for writing this beautiful story and for blessing me with an eARC! i loved it so much that i immediately bought the paperback upon release!
every aspect of this book was just beautiful. i was blown away by the way the world was described, the way feelings were portrayed, the way the elements were used in the fae’s magic. it just—AHHH! i just absolutely adored it all. i cannot wait for the second book to release next year!
also the way he calls her “little storm” sets my heart on fire.
this was a fast-paced read and if you are a lover of acotar, fbaa, deal with the elf king, or any other similar books, then please stop everything you’re doing and read this book right now. you won’t regret it.
thank you again, jd linton, for giving me the privilege of reading your arc and for blessing this world with the world you created. <3
"something about him pulled me in, like a moth to a flame, and it felt as if i was just waiting for the inevitable burn that came with flying too close to the fire."
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Reviewed in the United States on November 15, 2022
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