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Description
X: Wild Gift - VINYL LPTitle: Wild Gift Artist: X Label: Fat Possum Records Product Type: VINYL LP UPC: 767981169613 Genre: Rock Release Date: 2019 03 22 Number of Discs: 1 Vinyl LP pressing. Fat Possum Records and punk icons X team up to reissue newly remastered versions courtesy of Jason Ward and Chicago Mastering of four of the band's classic albums including Los Angeles (1980), Wild Gift (1981), Under The Big Black Sun (1982), and More Fun In The New World (1983). Four
Title: Wild GiftArtist: X
Label: Fat Possum Records
Product Type: VINYL LP
UPC: 767981169613
Genre: Rock
Release Date: 2019-03-22
Number of Discs: 1
Vinyl LP pressing. Fat Possum Records and punk icons X team up to reissue newly remastered versions - courtesy of Jason Ward and Chicago Mastering - of four of the band's classic albums including Los Angeles (1980), Wild Gift (1981), Under The Big Black Sun (1982), and More Fun In The New World (1983). Four decades after their inception, one thing is clear: X was not only one of the most influential bands to crash out of the punk movement of the late '70s, but the group's music continues to be sonically groundbreaking today. Songs written during the group's inception are as relevant and inventive today as they were in 1977. The band's early albums, Los Angeles, produced by Ray Manzarek of the Doors, Wild Gift, and Under the Big Black Sun explored dark love and an even darker L.A. with the unflinching eye of a Raymond Chandler novel. Subsequent efforts like More Fun in the New World found the band continuing to grow musically and politically, fearlessly mixing genres without ever losing it's center.
Tracks:
1.1 The Once Over Twice - 2:31
1.2 We're Desperate - 2:00
1.3 Adult Books - 3:19
1.4 Universal Corner - 4:33
1.5 I'm Coming Over - 1:14
1.6 It's Who You Know - 2:17
2.1 In This House That I Call Home - 3:34
2.2 Some Other Time - 2:17
2.3 White Girl - 3:27
2.4 Beyond and Back - 2:49
2.5 Back 2 the Base - 1:33
2.6 When Our Love Passed Out on the Couch - 1:57
2.7 Year 1 - 1:18
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4.1 ★★★★★
Based on 25 reviews
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Product Reviews
★★★★★ 5
Matt Groening
Format: Paperback
i want matts autograph
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 1, 1999
★★★★★ 1
Terrible condition!!! not readable. what a shame!
Format: Paperback
Terrible condition!!! not readable. what a shame!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 30, 2022
★★★★★ 3
Krustonia
Format: Paperback
This was an okay book, with nothing exceptional. Starting the book off with "Krustonia" was a big mistake, as it's easily the worst Simpsons comic ever. Once you start reading it, it gets boring, so take my advice, read everything else first, then come back to this one, since I lost enthusiasm after struggling to complete Krustonia for several days. That said, Homer's wresting days are really funny, the Smithers clones are strange, but somehow very entertaining. (Mr. Burns better watch out :) and Homer as Radioactive Man was great, especially to see Leon "Michael Jackson" Komposki back. I also liked the mini-Ned Flanders mystery, and the guide to comic book conventions. If it weren't for Krustonia, this book would be the perfect buy.
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Reviewed in the United States on July 30, 2000
★★★★★ 5
Perfect For Game Developers w/ Some Experience Wishing To Learn Unreal Fast
Format: Kindle
Rachel Cordone’s Unreal Engine 4 Game Development Quick Start Guide is the perfect book for people with some programming chops, or users of other engines (like Unity), that want to get up to speed quickly with Unreal. I really liked how the author does not waste time explaining basic things (like what functions or variables are) and jumps to the practical steps for getting things working. Unreal experience is not required at all, though you should have some foundation of how programming works to get the most out of the text.
Most of the book is using Blueprints, the built-in visual scripting language of UE4. I’m a huge fan of Blueprints, and visual scripting in general, and you can accomplish many things, even a whole game, without touching C++. However, Rachel does show how to use C++ and interface with Blueprints code (very handy). Within the book, the author explains each step along the way to accomplish various things, along with screenshots of the Blueprints, making everything easy to follow.
Some of the topics covered include: the basics of navigating the editor, using variables, functions, events, and creating a Blueprint from scratch. Adding C++ to a Blueprint project. Creating menus and HUDs with UMG, animation, scripting AI, multiplayer, and optimization. Definitely not an exhaustive list, but a good range of information to get a feel for how powerful Unreal is and how to quickly start working with it.
So far, I’ve only read maybe a couple other Unreal books, but I think I can say this is the best I’ve seen. While some other books are longer and more in depth, as this one only clocks in at just under 200 pages, I feel like the brevity helps keep things focused. While you’re not creating Grand Theft Auto here, the simple demo built in the book is functional and teaches the basics of how you would make a game in Unreal.
This is a case where the title of the book is very apt and honest. This is a “quick start” guide for game developers not familiar with Unreal Engine 4, but maybe that have experience with Unity or some other engine or framework. I think if you are a complete beginner, you might want to read up on basic programming concepts first, though the book is simple enough you could probably just jump in if you really wanted. For people with experience elsewhere, this is perfect to get up to speed with Unreal fast. I can’t recommend this book enough.
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Reviewed in the United States on August 31, 2019
★★★★★ 5
Easy to follow and very thorough.
Format: Paperback
I went from start to finish on this book and feel more than comfortable with the basics of this platform. If I can do it, so can journalists.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 2, 2022
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