SKU: 87005168558

SolForge Booster Kit

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Ships within 48 hours · Estimated delivery Aug 10 - Aug 15

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Description

SolForge Booster KitContents: 4 Unique Half Decks (128 cards) No two decks are ever the same! Cards are randomized like boosters From Richard Garfield, creator of Magic: The Gathering, and Justin Gary, creator of the Ascension Deckbuilding Game, comes SolForge Fusion, the next evolution in trading card games. Experience the first ever Hybrid Card Game with over 15,000 cards in the base set alone! In SolForge Fusion, all decks are algorithmically generated so no two decks

  • Contents:
    • 4 Unique Half-Decks (128 cards)
    • No two decks are ever the same! Cards are randomized like boosters


From Richard Garfield, creator of Magic: The Gathering, and Justin Gary, creator of the Ascension Deckbuilding Game, comes SolForge Fusion, the next evolution in trading card games. Experience the first ever Hybrid Card Game with over 15,000 cards in the base set alone!

In SolForge Fusion, all decks are algorithmically generated so no two decks are alike. Then you take two decks and shuffle them together to battle!

You and your opponent compete in strategic, lane-based combat. When you play a card, it levels up, allowing you to access new powers and abilities to defeat your opponent and damage their creatures. The first player to bring their opponent down to zero health wins!

This revolutionary new game will be supported by a robust tournament and organized-play program, but if you prefer remote play, you’ll also be able to scan your physical deck into the official database and play online in sanctioned events.

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SKU: 87005168558

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4.8 ★★★★★
Based on 7 reviews
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C
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Colton H Briggs
Lake Worth, US
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
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Reviewed in the United States on April 14, 2026
M
Verified Purchase
Mike
Alexandria, US
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
J
Verified Purchase
J. Hume
Waukegan, US
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
A
Verified Purchase
Amazon Customer
Draper, US
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
T
Verified Purchase
Tim Beaudet
Louisville, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025

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