SKU: 99502256771

Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]

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Description

Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]Set: Dungeons & Dragons: Adventures in the Forgotten Realms Minigame Type: Card Magic Minigame Rarity: Common 2+ players 1+ packs 5 minutes d20 OBJECTIVE: As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative! GET READY: Open a booster and remove all cards without Magic card backs. Use an additional booster for

Set: Dungeons & Dragons: Adventures in the Forgotten Realms Minigame
Type: Card — Magic Minigame
Rarity: Common
2+ players | 1+ packs | 5 minutes | d20

OBJECTIVE:

As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody… roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative!

GET READY:

Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.

LET’S PLAY:

On each player’s turn, they play a card to modify a player’s initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.

Play continues until all players are out of cards.

White Card: At the end of the game, increase a player’s roll by 2.

Blue Card: Reroll another player’s die, but use the new result only if it’s lower.

Black Card: At the end of the game, decrease a player’s roll by 2.

Red Card: Reroll another player’s die. They must use the new result.

Green Card: Reroll your own die, but use the new result only if it’s higher.

Colorless Card: Each player may reroll their die. if they do, they must use the new result.

Multicolored Card: Apply the effects of each of the card’s colors. Each effect can target a different player.

Any Card Played Face Down: At the end of the game, increase or decrease a player’s die roll by 1.

TO WIN:

Once everyone is out of cards, check to see who has the highest roll. That player wins initiative!
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SKU: 99502256771

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Cassandra Moxlow
Lexington, US
★★★★★ 3
Didn’t meet full expectations
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★★★★★ 5
Perfect thickness and soft feel.
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Why did you pick this product vs others?: Love theses socks.  It's hard to find socks which won't get pulled down by athletic shoes.  These stay put.
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Zippity_duda
Lexington, US
★★★★★ 5
Comfy, great quality
Size: 6-10, Color: White
I’ve had these for quite a while now. They are holding up very well as i wear them a lot for work (coaching). They are very cushiony and most importantly, they do not slip! I would compare these to Bombas but at a significantly better price point.
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My favorite socks now!
Size: Medium, Color: Deep Sea/Breaker Blue/Electro Pink
I love socks! And these are quickly becoming my favorites! They do not slide down into your shoe no matter if you are working out or just wearing them for normal everyday use. The price is a little higher than I would normally pay for 3 pair of socks, but after wearing these for a few weeks, I think the quality and comfortability of these socks is well worth the money.
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Happy with the comfort and quality of these socks. I would buy again!
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