SKU: 5543108357

Fabspeed 991 Carrera XperTune Performance Software (12-16) (FS.POR.991.ET)

Sale price$1250.97 Regular price$1389.97
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Description

Fabspeed 991 Carrera XperTune Performance Software (12-16) (FS.POR.991.ET)Purchase Disclaimer: Fabspeed Motorsport does not condone the use of emission defeat devices for any vehicles used on public streets or roadways. Fabspeed Motorsport will not tamper, remove, disable, or bypass emissions equipment on a motor vehicle in accordance with 40 CFR Section 86. 1854. 12(a)(3), Clean Air Act 40 CFR 1068. 101(b). This includes software, known as tunes, that reprogram a motor vehicles electronic control module to alter engine

Purchase Disclaimer: Fabspeed Motorsport does not condone the use of emission defeat devices for any vehicles used on public streets or roadways. Fabspeed Motorsport will not tamper, remove, disable, or bypass emissions equipment on a motor vehicle in accordance with 40 CFR Section 86.1854.12(a)(3), Clean Air Act 40 CFR 1068.101(b). This includes software, known as tunes, that reprogram a motor vehicles electronic control module to alter engine performance and enable the removal of filters, catalysts, and other critical emissions controls.

Achieve maximum power gains and driveability without sacrificing reliability. Fabspeed Motorsport offers an alternative tuning method for vehicles equipped with ECU's that traditionally required bench flashing. No longer do you need to remove your ECU and mail it in for a tune. The Handheld device interfaces with the OBD-II port in your vehicle and your computer to complete the tuning process. Simply flash your 991 Carrera / Carrera S with a Fabspeed ECU Tune utilizing the included handheld tuner. Performance ECU software upgrade improves horsepower, torque, and driving characteristics by reprogramming various sensor inputs, air/fuel ratios, and boost pressure (if applicable).

COMPATIBILITY:

  • Fits all Porsche 991 Carrera 3.4L / Carrera S 3.8L Vehicles (2012-2016)(2012 was a split model year, a 2012 911 Carrera could be either a 997.2 or 991,please verify if your car is a 997.2 or a 991 before purchase)

POWER:

  • 991 Carrera 3.4L
    • Stock = 350 HP / 288 TQ
    • Tuned = 365 HP / 302 TQ
  • 991 Carrera S 3.8L
    • Stock = 400 HP / 325 TQ
    • Tuned = 420 HP / 339 TQ

TUNING PROCESS:

  1. Read stock data on vehicle via OBD-II port with Handheld
  2. Interface Handheld with software on your computer and send in data to Fabspeed Motorsport via email to [email protected]
  3. We use this data along with information you provide about your vehicle to write a tune for your specific setup and email back your custom tune in 1-2 business days
  4. Write the Fabspeed ECU Tune to your Handheld, then to the vehicle with the Handheld
  5. Enjoy your increased performance!

No need to send your ECU in to return to stock - simply use the Handheld to flash back, then to your Fabspeed XperTune again at any point!

NOTES:

  • Please review ourTuning Guidein the instructions above and email the ECU Tuning Information form to us. We utilize this form to ensure we meet your needs and consider your modifications to deliver the best possible results.
  • You must have access to a PC / Windows computer (Mac OS not supported) to upload your factory file information to us via email and in turn apply our ECU Tune to your Handheld device.
  • Upon sending us your vehicle information,our tuner will email you a custom ECU Tune(s) within 1-2 business days.
  • The Handheld device "marries" with your vehicle and can only be used on one vehicle.
  • Special requests and tune file upgrades may be subject to additional fees.

Need some help using our XperTune Handheld Tuner? Watch our tuning tutorial video!

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 5543108357

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Marcin Antkiewicz
Fort Morgan, US
★★★★★ 5
Under appreciated
Format: Hardcover
I have the first edition, and the 3rd (2020), and the 3rd. This book is a decent introduction to InfoSec, although it takes a few years and some experience to be able to truly appreciate it. I've probably ready it all, in prices, across 15 years and all revisions. It's a reference, it's a guide, that book is my best friend. I think this book is a good guide for entry level folks who are looking for a comprehensive introduction to the field of computer security, and also to senior staff. Be it managers, directors, eng managers, internal audit and privacy professionals looking for a comprehensive introduction to Security relevant regardless of the particular technology they work with or industry they are in.
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Reviewed in the United States on January 3, 2021
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David
Carnegie, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
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mohammed
Houston, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
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Znapp
Phoenix, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
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Christopher West
Phoenix, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025

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