SKU: 81457098198

King Engine Bearings Connecting Rod Bearing Set for 1988-1989 Toyota Celica (CR4018AM0.25)

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Description

King Engine Bearings Connecting Rod Bearing Set for 1988-1989 Toyota Celica (CR4018AM0.25)Carrying on a tradition of durability and dependability, KING Bi Metal (aluminum) engine bearings feature 100% lead free aluminum silicon. King has 4 different variations of their aluminum based bearings: (AM Series) K 783 Standard aluminum based material, equivalent to SAE 783, used for low and medium load engines. King AM Series main and rod bearings are recommended for street or marine applications. They have superior embeddability, which provides

Carrying on a tradition of durability and dependability, KING Bi-Metal (aluminum) engine bearings feature 100% lead-free aluminum silicon.

King has 4 different variations of their aluminum based bearings:

(AM-Series) K-783 -Standard aluminum based material, equivalent to SAE-783, used for low and medium load engines.

King AM-Series main and rod bearings are recommended for street or marine applications. They have superior embeddability, which provides greater macro-particle and reduces scratching of the crank journals and tearing or weakening of the Babbitt overlays. The direct replacements feature tolerance control up to +/- .0001—and they're lead-free, making them environmentally friendly and user-safe. Order the King AM-Series rod bearings in the application designed for proper fitment with your vehicle.

(SI-Series) K-788 -Aluminum based material, strengthen by 2.5-3% silicon, for medium load engines or nodular cast iron crankshafts.

King SI-Series main and rod bearings are recommended for OE applications. These replacement bearings are designed for aftermarket gasoline or diesel engine rebuilding—and performance engines with factory crankshafts. The bearings have an improved crankshaft finish for reducing microscopic ferrite peaks on improperly ground or polished nodular cast iron crankshafts. King SI-Series main and rod bearings feature improved oil clearance to reduce wear and increase engine life, which in turn reduces operating noise, vibration, and excess oil flow. Order the bearing set designed for fitment on your make and model.

(SM-Series) K-789 -Aluminum alloy bonding layer. The strongest aluminum based material. The alloy is strengthened by addition of Manganese and Chromium (Mn, Cr), Used for high load applications.

For high load and performance applications, King SM-Series main and rod bearings are the strongest aluminum-based material offered by King. The alloy is strengthened by the addition of manganese and chromium. SM-Series crankshaft main bearings feature a traditional steel-backing, aluminum bonding layer, and the aluminum bearing alloy. They are available for a wide variety of vehicle and engine applications.

(HP-Series) K-787 - King HP-Series rod bearings were developed mainly for drag race applications needing a material harder than the Babbitt top layer. These applications demanded a structure that could withstand high loads for short durations and still offer higher embeddability and compatibility. In response, King developed the HP-Series featuring the Alecular metal structure.

The HP-Series is also suited for many performance applications with nodular cast iron crankshafts, such as street, strip, and some levels of Circle Track racing.

HP-Series bearings are particularly suitable for the following cases:

  • When a tri-metal bearing's Babbitt overlay extrudes over the sides, migrates to one end, or is physically removed by the crankshaft
  • When the intermediate layer of a tri-metal bearing is exposed, damaging the crank journal and requiring expensive grinding or replacement
  • When contaminants enter the oil stream, scratching and damaging the crankshaft journals


Check your bearing size using our fitment calculator here
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SKU: 81457098198

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Marcin Antkiewicz
Chelsea, US
★★★★★ 5
Under appreciated
Format: Hardcover
I have the first edition, and the 3rd (2020), and the 3rd. This book is a decent introduction to InfoSec, although it takes a few years and some experience to be able to truly appreciate it. I've probably ready it all, in prices, across 15 years and all revisions. It's a reference, it's a guide, that book is my best friend. I think this book is a good guide for entry level folks who are looking for a comprehensive introduction to the field of computer security, and also to senior staff. Be it managers, directors, eng managers, internal audit and privacy professionals looking for a comprehensive introduction to Security relevant regardless of the particular technology they work with or industry they are in.
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Reviewed in the United States on January 3, 2021
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David
Carnegie, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
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mohammed
Charlottesville, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
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Znapp
San Leandro, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
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Christopher West
Houston, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025

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