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Description
Riolu - 010 (010) (Holofoil) [ME: Mega Evolution Promo]Card Number: 010 Rarity: Promo Card Type: Fighting HP: 80 Stage: Basic Attack 1: [F] Accelerating Stab (30) During your next turn, this Pokemon can't use Accelerating Stab. Weakness: Px2 Retreat Cost: 2 Set: ME: Mega Evolution Promo Number: 010
| Card Number: | 010 |
| Rarity: | Promo |
| Card Type: | Fighting |
| HP: | 80 |
| Stage: | Basic |
| Attack 1: | [F] Accelerating Stab (30)
During your next turn, this Pokemon can't use Accelerating Stab. |
| Weakness: | Px2 |
| Retreat Cost: | 2 |
| Set: | ME: Mega Evolution Promo |
| Number: | 010 |
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4.3 ★★★★★
Based on 26 reviews
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Product Reviews
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
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Reviewed in the United States on April 14, 2026
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true.
The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025