SKU: 34981273529

Mickey Mouse: The Main Attraction Mini Backpack by Loungefly – Mad Tea Party

Sale price$139.50 Regular price$155.00
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Ships within 48 hours · Estimated delivery Aug 1 - Aug 6

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Description

Mickey Mouse: The Main Attraction Mini Backpack by Loungefly – Mad Tea PartyTote your essentials in dizzying fashion with this limited release mini backpack by Loungefly. Part of the Mickey Mouse: The Main Attraction series honoring a different, beloved Disney Theme Park attraction, this month's entry is inspired by Mad Tea Party and is sure to send you into a twirl. Its colorful design includes a stack of cups and saucers embroidered on the side. COLLECTION: Created especially for Walt Disney World Resort and Disneyland

 

Tote your essentials in dizzying fashion with this limited release mini backpack by Loungefly. Part of the Mickey Mouse: The Main Attraction series honoring a different, beloved Disney Theme Park attraction, this month's entry is inspired by Mad Tea Party and is sure to send you into a twirl. Its colorful design includes a stack of cups and saucers embroidered on the side.

COLLECTION:

  • Created especially for Walt Disney World Resort and Disneyland Resort
  • Part of the Mickey Mouse: The Main Attraction Collection
  • WALT DISNEY WOLRD 50th YEAR ANNIVERSARY LIMITED EDITION & COLLECTIBLE EDITION IN PARKS ONLY

 

DETAILS:

  • Mickey Mouse ears and front features a purple pattern inspired by design on Mad Tea Party cups
  • Stack of cups and saucers embroidered on one side
  • Black piecing with mint green details
  • Double zipper main compartment
  • Loungefly logo metal pulls
  • Goldtone hardware
  • Adjustable padded shoulder straps
  • Top carry handle
  • Side slip pockets
  • Allover red and white polka dot print fabric lining
  • Disney Parks x Loungefly logo label plate
  • Third in a monthly series of 12
  • Mad Tea Party first sent guests into a spin at the opening of Disneyland on July 17, 1955 
  • Walt Disney World on October 1, 1971
  • Approx size:10 1/2'' H x 9'' W x 4 1/2
  • Please remember computer monitors and cell phones may display colors slightly different and/or brighter

Thank you for considering our merchandise. :) 

 

SHIPPING INFORMATION:

Please make sure your address is correct to avoid any delays. 

This item gets shipped 24 hours after order has been placed, Monday through Friday. Orders placed on weekends and holidays will be shipped  the next business day. This item will be shipped with standard shipment that usually takes 3-5 business days. During the Holidays expect delays by USPS. Tracking number will be provided as soon shipping label is created

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 34981273529

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4.8 ★★★★★
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Thomas J. Shandorf
Draper, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Bozeman, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
West Palm Beach, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Alexandria, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Phoenix, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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