SKU: 51915962319

Djinn

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Description

DjinnCategories: Fantasy Mechanics: End Game Bonuses, Grid Movement, Modular Board, Open Drafting, Set Collection, Variable Player Powers, Variable Set up Players: 14 Ages: 12+ Playtime: 6090 Min Your ancestors either discovered or created a magical source, but the exact details of its origin have been lost to time. A small community has formed around this source, dedicated to protecting it and maintaining its secrecy. Unfortunately, some magical

Categories: Fantasy

Mechanics: End Game Bonuses, Grid Movement, Modular Board, Open Drafting, Set Collection, Variable Player Powers, Variable Set-up

Players: 1–4

Ages: 12+

Playtime: 60–90 Min

Your ancestors either discovered or created a magical source, but the exact details of its origin have been lost to time. A small community has formed around this source, dedicated to protecting it and maintaining its secrecy. Unfortunately, some magical entities—neither fully corporeal nor entirely ethereal—have found this source. These entities, known as "Djinn," have appeared throughout the city, challenging your access to the source.

As young members of the Magic Guild, you are tasked with capturing these Djinn to prevent them from causing harm. To permanently contain them, you must trap them in special Djinn bottles, sealed with corks made from the bark of a tree near the magic source.

The player who best protects the town will be admitted to the inner circle of the Magic Guild and gain access to even greater secrets.

In Djinn, you take turns moving across a map with thirteen locations. Each location offers different actions, such as acquiring bottles and corks, collecting magical power, purchasing magical items, hiring mages, and uncovering secret passages. You can only access one of two or three locations per round, so careful planning is essential to gather the resources needed to capture the Djinn. The game concludes when all six "Boss Djinn" have been captured, and players score points based on the Djinn they have successfully captured.

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SKU: 51915962319

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4.0 ★★★★★
Based on 16 reviews
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L
LoneWolf18
Los Angeles, US
★★★★★ 4
Pretty funny
Format: Hardcover
The book gives us a more focused outlook on Chieg Wiggum. Full of its funny moments, I`d recomend this to huge Simpsons fans as it seems the shows writers managed to give us another hit.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 13, 2014
I
Verified Purchase
I.T.
Phoenix, US
★★★★★ 3
Not the best, but not the worst either
Format: Hardcover
By any means not the funniest book in the series, only the one on Krusty the Clown was more un-funny; but still a worthy addition to your collection and, just like all the others from the series providing a retrospective of anecdotes you might have forgotten.
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Reviewed in the United States on July 22, 2012
P
Verified Purchase
Pen Name
Port Orchard, US
★★★★★ 1
One Star
Format: Hardcover
The book I received had 3 pages cut out of it.
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Reviewed in the United States on August 17, 2014
G
Ghost Mutt
Waukegan, US
★★★★★ 2
Not that great
Huge "The Simpsons" fan. I watched all the episodes and read a lot of the comics and enjoy most. This one however was quite boring. Turns out I'm just not a big fan of Chief Wiggum. I really enjoyed The "Homer" and "Bart" book. But not this one. Maybe if you love Wiggum you'll love it. If you're not too fond of him then I wouldn't buy it.
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Reviewed in the United States on March 28, 2013
J
Justine
Los Angeles, US
★★★★★ 3
Good for my collection.
Format: Hardcover
This was another quick and entertaining read. This instalment wasn't as enjoyable as some of the other books but it was still good. I'm glad to have it in my collection.
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Reviewed in the United States on May 27, 2014

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