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Doom Guy: Life In First Person

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Doom Guy: Life In First PersonDoom Guy: Life In First Person The inspiring, long awaited autobiography of video game designer and DOOM cocreator John Romero. DOOM Guy: Life in First Person isarguably the best non fiction gaming book of all time, giving a unique insight into one of the industrys most transformative eras through the eyes of one of its groundbreaking pioneers.Forbes John Romero, gamings original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3 D, some of

Doom Guy: Life In First Person

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero.

DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes

John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night.

Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.

'“The video game–creating legend recounts a life in the programming trenches…Students of game-making and business alike will find useful, sometimes rueful lessons.”' - Kirkus

'“The video game–creating legend recounts a life in the programming trenches…Students of game-making and business alike will find useful, sometimes rueful lessons.”' - Kirkus

'“The video game–creating legend recounts a life in the programming trenches…Students of game-making and business alike will find useful, sometimes rueful lessons.”' - Kirkus

'“[a] surprisingly moving autobiography…[Romero] manages to appeal to gamers and non-gamers alike with this celebration of triumphing over adversity.”' - Publisher's Weekly

'“[a] surprisingly moving autobiography…[Romero] manages to appeal to gamers and non-gamers alike with this celebration of triumphing over adversity.”' - Publisher's Weekly

'“[a] surprisingly moving autobiography…[Romero] manages to appeal to gamers and non-gamers alike with this celebration of triumphing over adversity.”' - Publisher's Weekly

'“DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it.”' - Screenrant

'“DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it.”' - Screenrant

'“DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it.”' - Screenrant

'​​“a straight-talking insider account of an inspiring self-made career marked by amazing highs and difficult lows.”' - Daily Beast

'​​“a straight-talking insider account of an inspiring self-made career marked by amazing highs and difficult lows.”' - Daily Beast

'​​“a straight-talking insider account of an inspiring self-made career marked by amazing highs and difficult lows.”' - Daily Beast

'Romero’s Doom Guy: Life in First Person is not only among the most interesting windows into the rapidly evolving videogame scene of the 80s and 90s–it’s arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.” - Forbes

'Romero’s Doom Guy: Life in First Person is not only among the most interesting windows into the rapidly evolving videogame scene of the 80s and 90s–it’s arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.” - Forbes

'Romero’s Doom Guy: Life in First Person is not only among the most interesting windows into the rapidly evolving videogame scene of the 80s and 90s–it’s arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.” - Forbes

'“Enthralling, informative, entertaining, exciting, mesmerizing, jaw-dropping, a wild ride, brilliant, well-written, fun, and so much more. These are just some of the terms I can use when describing John Romero’s new book.”' - Native Viewpoint

'“Enthralling, informative, entertaining, exciting, mesmerizing, jaw-dropping, a wild ride, brilliant, well-written, fun, and so much more. These are just some of the terms I can use when describing John Romero’s new book.”' - Native Viewpoint

'“Enthralling, informative, entertaining, exciting, mesmerizing, jaw-dropping, a wild ride, brilliant, well-written, fun, and so much more. These are just some of the terms I can use when describing John Romero’s new book.”' - Native Viewpoint

'“[a] highly entertaining and thoughtful memoir”' - The Wall Street Journal

'“[a] highly entertaining and thoughtful memoir”' - The Wall Street Journal

'“[a] highly entertaining and thoughtful memoir”' - The Wall Street Journal

'“[an] exuberant firsthand account”
' - Wired.com

'“[an] exuberant firsthand account”
' - Wired.com

'“[an] exuberant firsthand account”
' - Wired.com

'“DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it.”' - ScreenRant

'“DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it.”' - ScreenRant

'“DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it.”' - ScreenRant

'“Doom Guy tells the fascinating story of the life and times of one of the greatest PC game developers of them all.”' - New York Journal of Books

'“Doom Guy tells the fascinating story of the life and times of one of the greatest PC game developers of them all.”' - New York Journal of Books

'“Doom Guy tells the fascinating story of the life and times of one of the greatest PC game developers of them all.”' - New York Journal of Books

'“It’s this openness that makes Doom Guy absolutely necessary reading for anyone with even a passing interest in the history of the video game medium.”' - Comic Book Video Games

'“It’s this openness that makes Doom Guy absolutely necessary reading for anyone with even a passing interest in the history of the video game medium.”' - Comic Book Video Games

'“It’s this openness that makes Doom Guy absolutely necessary reading for anyone with even a passing interest in the history of the video game medium.”' - Comic Book Video Games

SPECIFICATIONS:

Author: - Author not specified

Publisher:Abrams

Language:English

Publication Date:2024

Number of pages:384 pst

Format:Paperback

Width:140 mm / 5,5'

Height:210 mm / 8,3'

Weight:390 g

ISBN:9781419770173

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Susan Says
Lexington, US
★★★★★ 5
Your high-energy dog will love it!
Why did I wait so long to get one of these?!? I am the stereotypical throws-like-a-girl person, and my dog really needs to have an option that forces her to run far and fast. This is it. I can get that ball half a soccer field away at a minimum if I want. The ball is super bouncy, which adds an element of fun to her attempts to tame it and bring it back. Super worth the money (which wasn't much!). I've never had one of these before, so can't compare to the non-folding version. This one is easy to carry and fits in a drawer for storrage. No way you can fit it in a pocket, especially if you have a phone in one and dog treats in the other.
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Reviewed in the United States on April 14, 2026
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Leo
Lowell, US
★★★★★ 5
Great usability
I prefer this version over the non-foldable stick, as this one I can fit into my bag and carry it out easily. Great size and has a locking feature to prevent it from folding up when throwing. Highly recommend, my dogs love fetch and it is hard to chew if they get their hands on it.
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Jennifer L Kasanke
Houston, US
★★★★★ 5
Holds up! Good thrower!
Good quality! Throws far! Love this brand!
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Reviewed in the United States on April 10, 2026
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Michael
Phoenix, US
★★★★★ 4
Almost Perfect
If you’ve ever seen these things, the foldable ones are just as good as the standard ones. I just wish when you folded it up there was a way to lock it into that position. When you unfold it to play, you lock it into place with the orange locking slide so it doesn’t fold up on you. But when you’re done playing and fold it up, there’s no way to lock it into that position, it can keep unfolding if you carry it around with you, plus the orange locking slide keeps sliding up and down. It’s not a huge deal, but they could’ve made it better.
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Port Orchard, US
★★★★★ 5
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I’ve used Chuckit ball launchers, this one is foldable, great for my back pack when camping with my dog
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Reviewed in the United States on February 27, 2026

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