SKU: 84802933193

Mysterium

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Description

MysteriumPlayers 2 7 Playtime 42 Age 10+ Designers Oleksandr Nevskiy, Oleg Sidorenko Publishers Libellud Artists Igor Burlakov, Xavier Collette, Oleksandr Nevskiy, Oleg Sidorenko Show More Mechanics Communication Limits, Cooperative Game, Deduction, Finale Ending, Hand Management, Pattern Recognition, Storytelling, Voting Categories Deduction, Horror, Murder Mystery, Party Game In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a

2-7
42
10+
Oleksandr Nevskiy, Oleg Sidorenko
Libellud
Igor Burlakov, Xavier Collette, Oleksandr Nevskiy, Oleg Sidorenko
Communication Limits, Cooperative Game, Deduction, Finale Ending, Hand Management, Pattern Recognition, Storytelling, Voting
Deduction, Horror, Murder/Mystery, Party Game

In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.

Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.

In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.

Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.

After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.

If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.

Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.

If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...

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SKU: 84802933193

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Sunshyne
Lowell, US
★★★★★ 4
Quality product but sold on Amazon cheaper with different seller.
Size: Medium Size 2, Color: White-Blue
The size is the reason for the missing star. Made of good quality but found cheaper from another buyer. My 9month Cane Corso hasn't destroyed it yet and enjoys playing keep away with the other dogs.
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Reviewed in the United States on November 2, 2025
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Jenna
Cuba, US
★★★★★ 5
absolutely must buy perfect for dogs. I have a large black lab and he has had so much fun with us.
Size: Large Size 3, Color: White-Blue
I have to say that my dog would be considered an aggressive tower. However, this ball has stayed intact. I love that it comes with the pump. It’s extremely functional very soft for catching can be cleaned. Very easy easy the quality is exceptional. Very functional does have a bounce. I can say he has had so much fun with this since it’s getting it for his birthday on 11/11 I highly recommend this product and would definitely buy again.
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Reviewed in the United States on November 23, 2025
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KLBlake
Battle Creek, US
★★★★★ 5
Perfect for keep-away
Size: Large Size 3, Color: Red-Blue
I purchased one of these for my pup and he has a ball throwing it up in the air and chasing it. Handy for something they can play with alone.
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Reviewed in the United States on May 24, 2026
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Yaidaliz
Belleville, US
★★★★★ 5
Great durable ball
One of my dog’s favorite toy. We have had this ball for almost a year and it is still intact. My Doberman loves it and has not been able to destroy it. The size is comparable to s tenis ball. It has a little weight to it witch makes it easy to trow further.
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Reviewed in the United States on May 21, 2026
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Rachel D Lopes
Pawtucket, US
★★★★★ 5
Best toy I’ve ever gotten for my dog
The toy allows you to interact with your dog in a way that I didn’t realize was so important until I adopted a dog who was ball obsessed and a bit disconnected. We have bonded so much over this toy and it has held up so much better than 95% of the toys I’ve gotten, which have all been labeled as high-quality or durable. It is perfect for playing fetch and for tugging, as well as training. The only thing worth noting is that the rope is thin enough that it can be uncomfortable to tug with a large or strong dog. I usually wrap a leash around my hip and hook it to the rope when we are doing intense tugging (because my 75 pound dog would win otherwise). If you do go for a tug toy that has a more comfortable handle, it will not bounce and be easy for a dog to run around with in the same way. This rope makes the weight heavily in favor of the ball, so it acts more like a ball and the dog is more inclined to grab the ball. I think this toy finds right balance of ball to rope.
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Reviewed in the United States on August 5, 2023

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