SKU: 10878007220

Riso print Tree Silvia Visscher - A4

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Riso print Tree Silvia Visscher - A4Kan de kinderkamer wel een make over gebruiken? Of ben je de babykamer aan het inrichten voor de komst van jouw mini me? Deze stijlvolle abstracte illustratie van een boom van de Nederlandse illustratrice Silvia Visscher vormt de perfecte aanvulling voor kinderkamers. Zelfs in de woonkamer of elders in huis kan hij mooi staan. De print ziet er goed uit in een lijst of op een wandplankje. Ontdek ook de andere prints van Silvia Visscher. Plantaardige

Kan de kinderkamer wel een make-over gebruiken? Of ben je de babykamer aan het inrichten voor de komst van jouw mini-me? Deze stijlvolle abstracte illustratie van een boom van de Nederlandse illustratrice Silvia Visscher vormt de perfecte aanvulling voor kinderkamers. Zelfs in de woonkamer of elders in huis kan hij mooi staan. De print ziet er goed uit in een lijst of op een wandplankje. Ontdek ook de andere prints van Silvia Visscher.

  • Plantaardige inkt op 300 gms Colorplan papier
  • Verpakt in een foliezakje met extra karton ter versteviging
  • Formaat A4 (21 x 29,7 cm)
  • Wordt zonder lijst verkocht. Lijsten zijn apart verkrijgbaar in onze webshop
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      SKU: 10878007220

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      4.3 ★★★★★
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      Aurélien
      Los Angeles, US
      ★★★★★ 5
      Great Book for Project-Based Learning
      Format: Paperback
      As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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      Reviewed in the United States on December 19, 2022
      B
      Bradley Wardell
      Whiting, US
      ★★★★★ 5
      Thorough and approachable
      Format: Paperback
      Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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      Reviewed in the United States on February 20, 2023
      M
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      Mike Athey
      Birmingham, US
      ★★★★★ 2
      Content seems good, but support files/code are insufficient, and the code seems illogical in places
      Format: Paperback
      This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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      Reviewed in the United States on July 31, 2023
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      Shannon
      Omaha, US
      ★★★★★ 5
      Very helpful
      Format: Paperback
      Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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      Reviewed in the United States on May 9, 2024
      C
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      ChargingBull
      Phoenix, US
      ★★★★★ 5
      Lots of uses in Roblox
      Format: Paperback
      Son loves getting these for birthdays and holidays.
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      Reviewed in the United States on July 6, 2025

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