SKU: 18350952069

Race For The Galaxy

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Description

Race For The GalaxyIn Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase's action, while the selecting player(s) also get a bonus

In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase's action, while the selecting player(s) also get a bonus for that phase. For example, if at least one player chooses the Develop action, then the Develop phase will occur; otherwise it is skipped.

In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost. Each player who chose Develop discards one card fewer as his bonus. Explore allows a player to draw cards and select which of them to add to his hand. Settle allows a player to place a world in his tableau. Some worlds produce goods, represented by face down cards when Produce is selected. These goods can be discarded for victory points or sold to add cards to the player's hand by selecting Consume. With cards, players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases. The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins. The winner is the player with the most victory points.

Ages 12+
2-4 players
30-60 mins playing time.

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SKU: 18350952069

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danny boy
Port Orchard, US
★★★★★ 4
An enjoyable Simpson Comic
Format: Paperback
Now this is a fun book. It largely uses the same tv formula of irreverent humor to poke fun at the classics. The Simpsons and their extended family in Springfield play all the roles to perfection. The only thing that stops me from giving this a 5 star rating is that there are too many stories and they all seem slightly short and episodic.
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Reviewed in the United States on May 20, 2013
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Tell It
West Palm Beach, US
★★★★★ 5
A great way to introduce the classics to your kid
Format: Paperback
I mean it. It's very funny, yet introduces a number of important stories and characters from greek mythology and the Bible right though to Shakespeare. Will be funnier when my son reads the actual stories these are based on. A whole lotta compare and contrast will ensue, I imagine. I think it will pique his interest in the classics.
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Reviewed in the United States on January 24, 2013
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Elaine li
Draper, US
★★★★★ 5
VERY EFFICIENT MATERIAL
Format: Paperback
It's the most efficient material to prepare the test.
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Reviewed in the United States on April 1, 2020
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ThereseHazzard
Chelsea, US
★★★★★ 5
All around helpful---worth the money!
Format: Paperback
This guide has been most helpful for all the folks I help prepare for the iTEP test! It gives insight into what each section of the test is looking for along with examples and great tips about actually TAKING the test. In the Writing and Speaking sections, it also gives sample scores and comments from the Master Grader which is very helpful too.
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Reviewed in the United States on August 9, 2019
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Thomas J. Shandorf
Charlottesville, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019

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