SKU: 31168402218

Kindergarten Cubby 2 by Community Playthings

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Description

Kindergarten Cubby 2 by Community PlaythingsKindergarten Cubbies are just the right size for kindergarteners to hang their own coats and bags and learn routines to transition smoothly to school each day. A built in mail slot makes it easy for parents to keep connected and to keep papers organized! Cubbies must be screwed into the floor or wall. Each unit comes with hardware to make attachment easy. Cubby available as is, or with 4 totes or baskets. Please specify tote colour or baskets.

Kindergarten Cubbies are just the right size for kindergarteners to hang their own coats and bags and learn routines to transition smoothly to school each day. A built in mail slot makes it easy for parents to keep connected and to keep papers organized!

 

 

Cubbies must be screwed into the floor or wall. Each unit comes with hardware to make attachment easy.

 

 

Cubby available as is, or with 4 totes or baskets. Please specify tote colour or baskets. 

 

Dimensions

 

Each cubby's width measures 29 cm (11¼")

 

Kindergarten Cubby 2 measures 122 cm H x 37 cm D x 62 cm L (48" H x 14½" D x 24¾" L)


 

Design for a Lifetime of Child Care

 

Community Playthings (CP) furniture and toys are purpose built for early years classrooms with predominantly natural materials like alder wood. They are designed to realize an open-ended play-to-learn educational goals.

  • CP furniture is built using mortise and tenon joints — one of the strongest in woodworking.
  • Alder Solid wood construction.
  • Protective finish is infrared bonded – does not wear off no matter how often you clean.
  • Backed by Louise Kool with a Lifetime Warranty

It is not unusual for Community Playthings products to last decades and even generations.

Watch the video below to hear teachers share their experiences with the lasting quality and durability of Community Playthings furniture.

 

Designed for Child Care Safety

 

Community Playthings products do not just comply with regulations: they are designed with children’s health and safety as a core principle. Utmost vigilance is maintained to ensure all known or suspected hazards are eliminated from the product line.

  • Pinch free hinges
  • Childproof latches
  • Rounded edges

Community Playthings’ rigorous design process, including failure mode and effects analysis, reduces the risk of equipment-related accidents and are a natural result of child-centred design.

 

 

Environmental design for your centre and the world

 

Rather than awaiting regulation, CP’s product developers closely monitor scientific research, moving early to eliminate potential chemical hazards. While other manufacturers may insist that endocrine disrupters and phthalates are harmless, but CP’s green chemistry policy requires greater responsibility. All Community Playthings furniture products are made from low emitting materials -- safe for your children and staff.

  • Certified to meet LEED (Leadership in Energy and Environmental Design) credit standards.
  • BPA and PVC free. Parents can be assured that there is nothing safer on the market; Community Playthings is BPA and PVC free.
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 31168402218

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rockspawner
Lowell, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
Fort Morgan, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
San Leandro, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Port Orchard, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024
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Aurian Finney
Dallas, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023

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