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Disney's Hercules: The Art of Gerald ScarfeCondition: BRAND NEW ISBN: 9798886635584 Year: 2025 Publisher: Insight Editions Description: Take an unprecedented look at the making of Disneys beloved 1997 classic Hercules, known for its one of a kind character design with this exclusive volume that features hundreds of pieces directly from legendary cartoonist Gerald Scarfes archives, the mastermind behind the design of your favorite characters from the iconic film. From zero to hero, discover the
Condition: BRAND NEWISBN: 9798886635584
Year: 2025
Publisher: Insight Editions
Description:
Take an unprecedented look at the making of Disney’s beloved 1997 classic Hercules, known for its one-of-a-kind character design with this exclusive volume that features hundreds of pieces directly from legendary cartoonist Gerald Scarfe’s archives, the mastermind behind the design of your favorite characters from the iconic film.
From zero to hero, discover the magic and creativity that went into creating Hercules, Disney’s uniquely animated film. Each chapter gives insight into the artist’s creative process and presents striking outtakes and brainstorms for what could have been—such as alternative designs and fun facts. Featuring in-depth interviews with Gerald Scarfe and a foreword by President & Producer of Disney Theatrical Production Tom Schumacher, Disney's Hercules: The Art of Gerald Scarfe is a must-read for Disney fans and artists alike!
LEGENDARY ARTIST: Gerald Scarfe, an English cartoonist also known for his work on Pink Floyd’s The Wall, offers unprecedented access to his personal archives and takes the reader on a journey through the process of creating Hercules’ classic on-screen characters
STUNNING ARTWORK: Dive into the creative process and watch as the characters transform from initial concepts to the full-color masterpieces onscreen with exclusive access to the concept art
DIVE BEHIND THE SCENES: Explore the magic and inspiration that went into the creation of the film with fun facts and personal anecdotes from the Production Designer himself
LIVE-ACTION FILM: Go the distance and get excited about the rele
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4.4 ★★★★★
Based on 9 reviews
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Product Reviews
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
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Reviewed in the United States on April 14, 2026
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true.
The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025
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